Games also provide opportunities to expand skills in sneaky ways without pushing the learning aspect, including STEM skills. Jenga, for example, introduces students to problem-solving, engineering, and physics. Kids also acquire 'soft-skills,' such as communication, enthusiasm, and social capital, all of which are essential to success in school and in the workplace.
Twister might've been the biggest hit! When you're forced to share a tight space with others, you have to put aside your differences and 'negotiate' to make your move on the mat. This puts some outside of their 'comfort zone' and they really have to test their limits not only physically, but mentally. Some of the AmeriCorps members even joined in on the fun and we made a new friend, too!
Join us next Wednesday, February 24 at 4 PM for Movie Night. I think we'll be watching Goosebumps, but text me at (412)620-8234 if you have other suggestions! See you there!